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  • What It Takes to Build a Game in a War Zone

What It Takes to Build a Game in a War Zone

[ad_1] The offices of GSC Game World smelled like a gas station. The Kyiv-based studio, responsible for the cult-classic immersive sim S.T.A.L.K.E.R. Shadow of Chernobyl and its hotly anticipated direct sequel S.T.A.L.K.E.R.…

Sure, Kids Can Develop iPhone Apps. But It’s Not Easy

[ad_1] Apple first released Swift Playgrounds as an iPad app in 2016, and a MacOS version followed in 2020. It’s free and lets you edit code in one window and…

Billionaires Are A Security Threat

[ad_1] These success stories are wonderful, but they all pale in comparison to Wikipedia, the greatest work of human knowledge of all time and the single most important thing ever…

Apple’s App Review Fix Fails to Placate Developers

[ad_1] The new appeals process can save an app after it has been rejected, but developers say the most frustrating and time-consuming aspects of Apple’s process appear unchanged. An app…

How ‘God of War’ Made Accessibility a Core Part of Its Game Design

[ad_1] Accessibility is quickly becoming synonymous with PlayStation studios and their varying titles. The recent release of The Last of Us Part 1 Remake included every accessibility feature from Part…

Github Moves to Guard Open Source Against Supply Chain Attacks

[ad_1] Following the 2020 SolarWinds cyberespionage campaign in which Russian hackers slipped tainted updates into a widely used IT management platform, a series of other software supply chain attacks has…